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Teams consist of 6-10 players
- All players must be at least 18 years of age at the start of the season
- This is a co-ed league and teams cannot play more than 5 players of the same gender at a time
- Teams can field no more than 6 players at the same time
- During the ‘regular season’ portion teams may utilize non-rostered subs. During playoffs only rostered players will be permitted to play
- Official rosters must be submitted before league play begins
- NO METAL CLEATS!
- Players will be asked to remove necklaces, watches, jewelry that officials deem hazardous
- Shirts will be tucked in or otherwise out of the way of the flags at all times
- Teams should be wearing similar or like uniforms during play
- Flags and balls are provided. Teams may use their preferred ball if approved by the referee
- The offense must have a clearly visible, unobstructed flag on each hip
- Offensive players may not impede defenders ability to grab a flag with their arms or hands (Flag guarding)
- Defenders that pull a flag successfully should hold it up above their head to help the referees see a successful flag pull
- If a defender is deemed to have pulled a flag before the offensive player has possession of the ball the play will continue
- If a flag inadvertently fall off during play the defense must only touch the offensive player with two hands for them to be considered down
- The entire season is 7 weeks. 5 weeks to determine playoff seeding, 2 weeks to determine a season champ
- Make up games will be rescheduled, or finished if called early, whenever possible
- A game is eligible for reschedule if;
- It was canceled due to weather or safety
- It was called prior to halftime for any reason
- A game is ineligible for reschedule if;
- It was called at OR after halftime
- It determined to be a forfeit for either team
- If a game needs to be restarted it will resume at the nearest minute, recorded score and the possessing team starting at either the 5 yard line or midfield line (Whichever is closest).
STANDINGS, FORFEITS, & MERCYS
- Forfeits are recorded as a 24-0 loss
- Games canceled NOT due to forfeits and that CANNOT be rescheduled are recorded as 8-8 ties
- If a team is leading by more then 24 points after the 2 minute warning of the second half the game ends
- If a teams leads by more than 40 points at any point during the second half, the game ends
- Standing are determined based on;
- Win/Loss record
- Head to Head record
- Point +/-
- Points scored
- Rock/Paper/Scissors (best 2 of 3)
START OF GAME and THE CLOCK
- Games are divided into two halves of play. Each half is 22 minutes long.
- Game clock will continuously run unless;
- A valid timeout is called
- An injury where the player cannot make it off the field in a timely manner
- It’s the last 2 minutes of the second half. Then the clock will stop on;
- An incomplete pass
- Play ending by a player going out of bounds
- A score by either team (clock remains stopped during point after attempts)
- A change of possession
- A valid timeout is called
- A five minute grace period is permitted for late arrivals. At the referee’s discretion a forfeit may be assessed after this period.
- Any time past the grace period will be subtracted from the second half of game time
- Rock/Paper/Scissors to determine starting possession. Winner choice of offense, defense, direction or defer. Loser will have the remaining option
- Teams are permitted two 60-second timeouts per half
- Teams will maintain a reasonable pace of play, excessive time wasting will be penalized
- There is no overtime during the ‘regular season’ portion of the season, games may end in ties
- During playoffs, play will continue until a winner is determined utilizing these parameters;
- The team that had the first possession of the game will have the first overtime possession
- Teams will start at midfield and four downs to score
- Each team will have at least one offensive possession
- Repeat until a team is ahead, after each team has had the same number of offensive possessions
- A touchdown is worth 6 points
- Extra point attempts are worth;
- 1 point @ five yards (paces)
- 2 points @ ten yards (paces)
- A player need only one foot in bounds, no other part of their body touching out of bounds, and secure possession for the ball to be considered caught
- At the start of a half and after a scoring play possession starts at the offensive teams 5 yard line
- If the offense has not made it past midfield and loses possession on downs the opposing team may choose to take the ball at midfield or their own 5 yard mark
- If the offense has made it past midfield but loses possession on downs the opposing team shall start at the spot of the ball
- Interceptions result in a change of possession if and where the intercepting player is whistled down
- Fumbles are whistled dead and do not result in a change of possession
- Possession changes only after;
- Scoring plays
- Interceptions
- Failure by the offense to secure a new set of downs
OFFENSIVE NOTES
DEFENSIVE NOTES
- The QB is the player who receives the snap at the start of a play
- QBs may not rush unless the defense breaks the line of scrimmage
- Diving and sliding is not permitted
- The offense may hand-off, pitch and lateral as much as they wish
- The hike must come from below the knee. It does not have to be between the legs
- There is no intentional blocking of any pass rushing defender
- Defense cannot line up closer than 5 yards to the line of scrimmage
- Defenders may not “jam and bump” offensive players
- There is no rush count, the defense may pass rush at the snap if they choose
- No more than one defender may pass rush the QB, if the offense hands off, pitches, or laterals then all defenders may rush
- Defending should not attempt to strip the ball carrier of the ball
- Physical tackling is not permitted and should be avoided at all times. Aim for the flag!
OFFENSIVE PENALTIES
DEFENSIVE PENALTIES
Offsides / False Start
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5 yds - replay down
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| Offsides / Encroachment
| 5 yds - replay down
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Delay of Game
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5 yds - replay down
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| Holding / Illegal Flag Pull
| 5 yds added to end of play
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Illegal Block / Impeding Rusher
| 5 yds - replay down
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| Roughing the Passer
| 5 yards & automatic first down
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Illegal Block / Downfield Block
| 5 yds - loss of down
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| Illegal Contact
| 5 yards & replay down
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Illegal QB rush
| 5 yds - loss of down
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| Defensive Pass Interference
| Spot foul & automatic 1st down
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Illegal Forward Pass
| 5 yds - loss of down
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| Interference in the Endzone
| 1st and goal on the 1 yd line
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Illegal Procedure (Tripping)
| 5 yds - replay down
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| Unsportsmanlike Conduct
| 10 yards & automatic 1st
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Offensive Pass Interference
| 5 yds - loss of down
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| Force-out by Defender
| Spot foul and automatic 1st
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Unsportsmanlike Conduct
| 10 yds - loss of down
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First Personal Foul
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Player is removed for 1 possession cycle
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Second Personal Foul
| Player is removed for the remainder of the game
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Fighting
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Player is removed from the league
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